They already had teams in place for Battlefield and Medal of Honor games, so one could surmise that to have a third team spending time in that same genre, while they were already seeing relative success in two completely different franchises, might seem like an endeavor into redundancy. From the hoverboarding game Airblade early in the PS2s life, to the Burnout series, and eventually a couple of Need for Speed titles, Criterium wasn’t really known for making shooters, and that just wasn’t really their role within EA. Something that’s probably worth pointing out before any theories get created Criterion was primarily a developer of sports and racing games. So why hasn’t it? Why hasn’t Black gone on to become a franchisee at least as long as many lesser shooters have? What the hell happened to Black? And where the hell is Black 2? It’s not every day that a classic like Black comes out and doesn’t turn into a trilogy if not more than that. Knowing that, you’d think Black would have become its own franchise by now – or at least earned a sequel or two, but no such sequel has ever surfaced. Often ending up on prominent “top 10 first person shooters” lists and various other nostalgia pieces – like this one. Like the lingering concussive after-effects of one of the game’s many explosions, Black continues ringing in the minds of shooter fans. Criterion’s unbroken devotion to over-the-top action and reloading animations paid off by making Black a hit with most critics, with the only prominent complaints being a lack of the multiplayer mode and limited replayability. For all the excellent work that went into Black, it was received pretty well by critics and sold reasonably well, too. You were too busy having fun blowing up entire buildings with well-placed rockets and shooting doors off their hinges with SPAS-12s to think about that. On paper these were all things that you could find in countless other similar games before and after Black, but what Criterion was able to do with those core elements was dress them up in such an effective non-stop haze of explosions, bullets, and absurdly awesome-looking guns that you never really had a moment to realize how familiar those waters were. Black didn’t reinvent the wheel in this regard. Often doing these things in rapid succession of each other if not simultaneously. Clear rooms of all enemies, steal enemy intel, and blow crap up.
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The core tenets of Black’s gameplay were simple. Sure, you still had Call of Duty, Splinter Cell, and Medal of Honor games doing their thing, but Black was such a raw, unfiltered excursion into a safari of outlandish Hollywood-style action that few games had really attempted with such specific intent up to that point and even fewer have been able to as effectively pull it off – if any. Few games shook up the first person shooter scene of 2006 as much as Black from Criterion games and EA.